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Envoys of the Lost
A Guild Wars 2 community built on compassion, patience and kindness.
Our story
Let me tell you a story
On the date 61 Phoenix 1334 AE, three friends decided to meet at the Crow's Nest Tavern in Lions Arch. All three, one by one, had but mere days before made the difficult decision to leave behind what they once considered home for years.
This is our story: how we began, what our vision is, and how we strive to make that vision reality.
We are proud of the guild we have become. Today, we invite you to read from our past — a whimsical, overdramatic and over-the-top story of how EoL began.
Upcoming events
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Starter level Raid training
**Raid Training Open to All** Whether you are new to raiding or coming back after a break, you are welcome to join these trainings. There is no experience requirement. If you have a level 80 character and access to Heart of Thorns, you are good to go. These sessions are beginner friendly but structured. The goal is to help you understand mechanics, improve over time, and build confidence in a relaxed, no judgment environment. Mistakes are part of the process. That said, these trainings only work if everyone respects the space and each other’s time. **Expectations:** • Respect the trainer and follow instructions • No backseating or talking over explanations • Be patient and cooperative **Requirements to join:** • Heart of Thorns expansion • A level 80 character • A class you are comfortable playing **To sign up:** Click the sign up button in the training channel, not in the thread. The bot will DM you with further instructions.
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Mystery Box 2: Electric Boogaloo
Back by unpopular demand, we're bringing again Mystery Box! Expansions: Heart of Thorns and Path of Fire (although you can never go wrong with more but these two are the minimum) Format: Lockout bingo - you will be competing in teams of 5 (or less) to score as many points from the scoreboard AND to prevent other teams from winning. To win, you need to either score a horizontal or vertical bingo (diagonal doesn't count) OR, in case you lock each other out - the first team to hit 13 squares wins. If there are more than 2 teams competing, the winners of the first round will go toe to toe in a round of extra mys(t)ery challenges. A couple of notes: 3. Goals will be randomised so you can't prep. 2. No instabilities this time. The whole box is unstable as is. 1. You need to be creative. Sometimes the goals will seem obvious... until they aren't. Some are precise, some will have you think outside the box (see what I did there?) 0. If it's not obvious whether you scored, you'll either have to convince the organiser that you did (as in: me) or be really loud in the voice chat.
12 signed up
From ArenaNet
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